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 Katje Amsel "Erika Mustermann/Curse"

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Féminin Nombre de messages : 1206
Localisation : Inglorious Bastard
Date d'inscription : 22/07/2007

Feuille de personnage
Classe: Street Sam
Emploi: Fixer
Race: Elf

MessageSujet: Katje Amsel "Erika Mustermann/Curse"   16/10/08, 11:23 pm

Personnage pour une campagne spéciale qui ne se fait pas sur le forum (tout d'un coup que certain se poserait des questions en voyant le 150 karma...)

IDENTIFICATION

Nom du Joueur: Juju
Pseudo:
Nom:
Race: Elf
Sexe: Féminin
Âge:

Réputation: 0
Rumeur: 0
Renommée: 0
Karma: 0
Karma total: 150

ATTRIBUTS

PHYSIQUES
Constitution: 3
Agilité: 5
Réaction: 3
Force: 2

MENTAUX
Charisme: 7
Intuition: 3
Logique: 3
Volonté: 4

SPÉCIAUX
Chance/Edge: 3
Essence: 5

INITIATIVE
Physique: Initiative / Passes
Matricielle, AR: Initiative / Passe
Matricielle, Cold Sim: Initiative / Passes
Matricielle, Hot Sim: Initiative / Passes

MONITEURS DE CONDITION

Physique:
Étourdissant:
Matriciel:

TRAITS

QUALITÉS
Mystic Adept (10)
Mentor Spirit, Raven (5)
Chatty (5) (+2 dice pool modifier to Social Skill Tests when communicating via AR or VR)
Erased, by a befriended AI (10) (any SIN, undesirable credit history, or personal information on the Matrix that the character whishes is burnt (see p.96, Unwired) after 24 hours. The eraser will preserve any data the character wishes preserved and that is vital for her function in society)
First Impression (5) (Whenever attempting to fit into a new environment, such as infiltrating a group or trying to meet contacts in a new city, the character gains a +2 dice pool modifier on any Social Tests during the first meeting. This modifier does not apply to second and subsequent encounters)

DÉFAUTS
Geas, Talisman (+10) (The character must use a specific fetish, called a talisman, to perform magic (see p.81 Street Magic, for rules on creating talismans))
Incompetent (Instruction) (+5)
Incompetent (Heavy Weapons) (+5)
Media Junkie (Moderate) (+10) (If she does not spend at least four hours a day surfing the Matrix, she obsesse about her Matrix friends and the trivia she is missing, suffering a -1 dice pool penalty to tests involving Mental attributes. She takes a -4 dice pool penalty to Addiction Tests and to resist subscribing to her favorite nodes)
Nano Intelorerance (+5) (Nanoware systems in nano-intolerant characters degrade 1 rating point every 4 days (instead of a week))

COMPÉTENCES

COMBAT
Pistols (Agility) 3
Dodge (Reaction) 2

PHYSICAL
Perception (Intuition) 2 (+3 Listening, +3 Visual)

SOCIAL
Influence (Charisma) 5
- Con
- Etiquette
- Leadership
- Negociation

MAGICAL
Spellcasting (Magic) 3

KNOWLEDGE
Lone Star Procedures (Logic) 3
Corporate Politics (Logic) 1
Magic Theory (Logic) 3
Underworld Politics (Intuition) 3
Sci-fi Sims (Intuition) 3

Sperethiel N
English 4

ARMES

Hammerli 620S Restricted
Dégâts: 4P, PA: -, Mode: SA, Allonge: xx, CR: 1, Munition: 6 (c)
Mods: Internal Smartgun System, Internal Gas-Vent, Use Heavy Pistol Range
Accessories: Concealable holster (adds –1 to the item’s Concealability)

Ares Predator IV Restricted
Dégâts: 5P, PA: -1, Mode: SA, Allonge: xx, CR: -, Munition: 15 (c)
Mods: Internal Smartgun System
Accessories: Concealable holster (adds –1 to the item’s Concealability)

AMMUNITIONS
Spare Clips Colt Government x10
Spare Clips Colt America x5
140 caseless ammo (for hammerli)
55 caseless ammo (for ares predator)

_________________




Dernière édition par Augure le 22/09/09, 03:07 am, édité 35 fois
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Augure
Bad Ass Fixer
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Féminin Nombre de messages : 1206
Localisation : Inglorious Bastard
Date d'inscription : 22/07/2007

Feuille de personnage
Classe: Street Sam
Emploi: Fixer
Race: Elf

MessageSujet: Re: Katje Amsel "Erika Mustermann/Curse"   16/10/08, 11:23 pm

ARMURES/CLOTHS

Normal Clothing x10

Zoé Executive Suite Line Skirt (Balistique 1 / Impact 1)
Zoé Executive Suite Line Short Jacket* (Balistique 3 / Impact 1)
Notes: It features very smooth and simply designed clothes with few but carefully placed pockets and other accessories, like contrasting-colored cuffs and collars seamlessly attached to the clothing. The fabric appears stiff but offers high comfort even after a sixteen-hour workday. Executive Suite clothes are available either as monocolored suits (with the previously mentioned contrasting accessories) or in specific complementary color pairs, carefully arranged to harmonize with each other. Many Executive Suite ensembles are often tailored to emphasize their owners’ best features—for example, accentuating a slim waist or well-toned upper body.

Full-Body Suit Form-Fitting Body Armor (Balistique 6 / Impact 2)
Notes: Form-fitting body armor uses advanced synthetic materials that breathe and stretch with the body, and is custom-tailored to each individual wearer. It can be either worn as standalone armor or beneath other clothing or armor. The full-body suit covers the entire body, including the extremities, and comes with gloves, booties, and a hood. When worn in combination with other pieces of armor, the form-fit armor rating is added to the other armor’s rating (ignore the rule that only the highest value applies in the case of form-fitting armor). When determining encumbrance, however, add only half the rating (round down) of form-fitting body armor to the ratings of other armor when comparing them to the wearer’s Body x 2 (see Armor and Encumbrance, p. 149, SR4).
w/ Ruthenium Polymer Coating and Thermal Damping VI
Notes: -4 dice pool modifier to Perception Tests to see the wearer. Adds Thermal Damping rating as bonus to Infiltration Tests to avoid thermal sensors, thermographic vision, etc.

COMMLINK

Erika Elite
Réponse: 3, Signal: 4, OS: Iris Orb, Firewall: 3, Système: 3
ARE Programs: Virtual Surround Music, Wall Space, Virtual Weather
Agent III: loaded w/ Armor, Attack and Stealth programs. Cascading Autosoft 3, Expert Offense Autosoft 3, Replicate Autosoft. (Initiative sur le node du Erika = Initiative Passes).
Common Use Programs: Analyze 3, Browse 3, Command 3, Edit 3, Reality Filter 3, Scan 3
Hacking Programs: Armor 3, Attack 3, Stealth 3, ECCM 3
Accessoires/Divers: Sim Module Modified for BTL/hot sim, Skinlink

Meta Link #1
Réponse: 1, Signal: 1, OS: Vector Xim, Firewall: 1, Système: 1
ARE Programs: Virtual Surround Music, Wall Space, Virtual Weather
Common Use Programs: Analyze 3, Browse 3, Command 3, Edit 3, Reality Filter 3, Scan 3.
Accessoires/Divers: Skinlink

CYBERWARE/BIOWARE

CYBERWARES

Spoiler:
 

BIOWARES

Spoiler:
 

VEHICULES/DRONES

ÉQUIPEMENT

Spoiler:
 

CONTACTS

Fixer (3 Connection / 3 Loyauté)

Talismonger (4 Connection / 1 Loyauté)

Xavier Martells, Street Doc spécialisé en implants (3 Connection / 1 Loyauté)
Ancien médecin qui a vue sa brillante carrière finir dans le néant après avoir été accusé d'attouchement sexuel sur plusieurs de ses patiantes. Il a donc inévitablement finit dans la rue, et ne sachant rien faire d'autre qu'utiliser le scalpel, il devint un doc des rues, il travail entre-autre au Crime Mall de Puyallup. Blasé, air déprimé, soupire souvent. Possède encore des contacts avec des employés de Doc Wagon où il travaillait avant.

NIVEAU DE VIE

Coffin Hotel Lifestyle, Downtown (2 mois de payé) 5LP (500 nuyen/month)
Security: Low, Comforts: Squatter, Necessities: Squatter, Neighborhood: Squatter. No entertainment.

Coffin Hotel Note: The pricing and amenities are fixed. There’s one long room with a plastic futon mattress as the floor, allowing for simple automated cleaning. Spotty Matrix access allows customers to access AR. There’s maglock security for the door, communal bathrooms, and vending machines for clean, unisex clothes.

Low Lifestyle, Puyallup (3 mois payé) Customized: 8LP total (1700 nuyen/month)

Spoiler:
 

SIN/LICENSES

Fake SIN I: Kat Blight
Étudiante en design d'intérieur à l'université de Seattle Center. Date d'anniversaire: 15 Décembre 2049. Lorsque X utilise ce SIN, il/elle met des dossiers sur le design d'intérieur, images, entrevue avec de grand nom dans ce domaine, des "notes de cours", etc, sur son commlink.

Fake SIN III: Jul Lewis
Secrétaire pour une branche à Seattle de l'entreprise de bienfaisance Children's Hope International, qui ramasse des fonds pour les enfants victime de la violence des bas quartier. Date d'anniversaire 11 Juillet 2049. Lorsque X utilise ce SIN, il/elle met des dossiers sur l'entreprise, les numéros de téléphone des gens qui y travail, etc, sur son commlink. Les informations sur l'entreprise on toute été trouvé sur la Matrice.
Fake License III: Firearm License.
Fake License III: Cyberware License, Smartlink.


Dernière édition par Augure le 22/09/09, 03:55 am, édité 54 fois
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Féminin Nombre de messages : 1206
Localisation : Inglorious Bastard
Date d'inscription : 22/07/2007

Feuille de personnage
Classe: Street Sam
Emploi: Fixer
Race: Elf

MessageSujet: Re: Katje Amsel "Erika Mustermann/Curse"   16/10/08, 11:23 pm

TRADITION

Combat Beasts
Detection Water
Health Earth
Illusion Air
Manipulation Man
Drain Willpower + Charisma

TOTEM

Raven
Les corbeaux on toujours été considéré comme des messagers de malheur partout dans le monde. Joueur de mauvais tour et manipulateur, sombre et déviant. Les corbeaux prennent les récompenses issue des carnages et du chaos, mais ne les cause pas eux-même, ils ne font que profiter des opportunités qui s'offrent à eux. Ils adorent manger et refuseront rarement une invitation à table.

Advantages +2 dice for Manipulation spells, +2 dice for air spirits.
Disadvantages Les Corbeaux doivent faire un jet de Willpower + Charisma (3) pour éviter de profiter et exploiter le malheur des autres à leur avantage.

SORTS

Control Emotion Catégorie: Manipulation, P/M: M
Portée: LOS, Durée: S, Drain: (F/2), Notes: xxxx
Target feels an overwhelming emotion chosen by the spellcaster (such as love, hate, fear, joy, sorrow, and so forth). If the target takes action not relevant to the emotion (trying to drive while laughing hysterically), she suffers a –2 dice pool modifier for the distraction. The caster may switch emotions with a Simple Action.

Orgasm Catégorie: Manipulation, P/M: M
Portée: LOS, Durée: S, Drain: (F/2) - 2, Notes: xxxx
Each net hit scored by the caster applies a –1 dice pool modifier to all of the target’s actions as they gasp and gush. At the gamemaster’s discretion, a character who suffers a dice pool modifier higher than his Willpower is completely incapacitated and pre-occupied. Orgasm affects a single target, Orgy is area effect.

Orgy Catégorie: Manipulation, P/M: M
Portée: LOS (A), Durée: S, Drain: (F/2), Notes: xxxx

Compel Truth Catégorie: Manipulation, P/M: M
Portée: LOS, Durée: S, Drain: (F/2) - 1, Notes: xxxx
This spell forces the target to speak only the truth. The target can say something he or she believes to be true, even if it is not. The subject may choose not to speak or to withhold information but cannot directly lie.

Alter Memory Catégorie: Manipulation, P/M: M
Portée: LOS, Durée: P, Drain: (F/2) + 2, Notes: xxxx
This spell allows the caster to add, alter, or erase a single memory. The net hits scored by the caster determine how detailed and complex the affected memory can be. Every (Force) months—or anytime a character is presented with evidence that the memory is false (gamemaster’s discretion)—the victim may roll a Willpower (only) Test; each hit reduces the hits on the caster’s original Spellcasting Test. If the spellcaster’s net hits are reduced to 0, the spell no longer affects the target and the memory returns.

Sterilize Catégorie: Manipulation, P/M: P
Portée: LOS (A), Durée: I, Drain: (F/2) + 2, Notes: xxxx
This area-effect spell kills bacteria and other microorganisms and destroys material such as skin flakes, stray hairs, and spilled blood. Organic material affected by this spell cannot be used as a material link (see p. 28). Because the spell does not affect biomaterial attached to a living being, it does not kill the various helpful and harmful microorganisms living inside a creature. Each hit scored by the caster inflicts a –1 dice pool modifier to any skill tests made to collect and use sterilized biomaterial for forensics or material link purposes. Shadowrunners often employ this spell to eliminate incriminating trace evidence, especially if blood has been spilled.

POUVOIRS

Kinesics III (1.50)
Applies a +3 bonus for the adept when making or resisting Social skill tests. It also applies a +3 dice pool modifier to the adept on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests (p. 139), assensing for emotional state, and other magical and technological tests. Two adepts with Kinesics and within sight of each other can use a Complex Action to nonverbally communicate simple notions to each other, using body language alone. Only basic messages and emotional states can be conveyed: yes, no, bad idea, I don’t want to, I’m angry, look out behind you, and so on.

Improved Ability Con II (0.50)
+3 Con Active Skill.

Multi-Tasking (0.50)
Multi-tasking grants the ability to simultaneously process information from multiple senses. For example, an adept with this power could read data off multiple vid-screens and simultaneously hold a conference call over his commlink or hold a conversation while watching the trid, providing full attention to each. In game terms, Observe in Detail (p. 136, SR4) counts as a Free Action for the character. The adept is also hard to distract (for instance, they would suffer no modifiers in a crowded nightclub or an AR spam zone). Additionally, an adept with Multi-tasking gains two Free Actions per Initiative Pass when not directly involved in combat.

Commanding Voice (0.25)
This power channels the adept’s magic into his voice to enhance the modulation and pitch, subliminally influencing the actions of any listeners. The adept takes a Complex Action to give a simple but forceful command (five words or less) to the target, making an Opposed Test with Leadership + Charisma against the target(s) Willpower + Leadership. If the adept succeeds in the test, the target uses his next action to either carry out the command or stands confused (gamemaster’s choice, but the more net hits achieved the more likely he will obey the adept’s command). Such commands carry no weight beyond the immediate impetus, and the affected characters will quickly reassert their wits, returning to their original course of action. If multiple individuals are targeted, use the largest dice pool among the defenders and add +1 dice per additional target (max. +5).

Commanding voice may only be used on metahumans who can directly hear and understand the adept’s words. It has no effect when the voice is amplified or broadcast via technological means (eg. wireless transmission, loudspeaker, etc). It is also less effective on subsequent uses against the same target. Apply a cumulative –2 dice pool penalty for each use within the preceding 24 hours.


Cool Resolve (0.25)
Cool Resolve makes a character inhumanly self-assured and unflappable in social exchanges, whether these be delicate negotiations or an interrogator’s grilling. Each level of the power adds one die to the adept’s dice pool for Opposed Tests involving Social Active skills in which he is the target/defender.

_________________




Dernière édition par Augure le 22/09/09, 04:03 am, édité 19 fois
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Féminin Nombre de messages : 1206
Localisation : Inglorious Bastard
Date d'inscription : 22/07/2007

Feuille de personnage
Classe: Street Sam
Emploi: Fixer
Race: Elf

MessageSujet: Re: Katje Amsel "Erika Mustermann/Curse"   16/10/08, 11:24 pm

31/Octobre/08: 7 Messages
Karmas: 0

01/Decembre/08: 20 Messages
Karmas: 0

01/Janvier/09: 25 Messages, Special Temps des fêtes!
Karmas: 0 + 10

------------------------------------------------------------------------------------------------------------
Total Karma: 10

_________________




Dernière édition par Augure le 01/01/09, 08:15 pm, édité 4 fois
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Curse
Nouveau
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Féminin Nombre de messages : 6
Localisation : Somewhere on that street
Date d'inscription : 16/10/2008

Feuille de personnage
Classe: Street Sam
Emploi: Shadowrunner
Race: Humain

MessageSujet: Re: Katje Amsel "Erika Mustermann/Curse"   18/10/08, 11:10 pm

Nuyen de départ!
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Maître de jeu
Une idole dans les ombres


Nombre de messages : 2511
Date d'inscription : 26/07/2007

MessageSujet: Re: Katje Amsel "Erika Mustermann/Curse"   18/10/08, 11:10 pm

Le membre 'Curse' a effectué l'action suivante : Lancer de dés

'dé six' :
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Curse
Nouveau
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Féminin Nombre de messages : 6
Localisation : Somewhere on that street
Date d'inscription : 16/10/2008

Feuille de personnage
Classe: Street Sam
Emploi: Shadowrunner
Race: Humain

MessageSujet: Re: Katje Amsel "Erika Mustermann/Curse"   18/10/08, 11:10 pm

450 nuyen.
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